"The results are breathtaking at the first look. But you should look at them
very carefully! HSR produces huge image glitches in resolutions of 1280x1024
and beyond, even with the lower option HSR=2. 1600x1200 is absolutely
unusable. At this resolution it drops dozent of frames. You walk through a
floor. The first frame you stand at the beginning, 1 second black screen and
then you are at the end of that floor - unusable. This also explains the
weird results at that resolution. It seems to me that Q3 does not count
correctly when the glitches occur. A V5 never ever has the needed memory
bandwith to produce such high framerates at 1600x1200. But in a first
conclusion you can say: In principal - it works. 800x600 and 1024x768 is
playable in the lower HSR=2 setting. Let's see what 3dfx can do with this
feature which is only early beta yet."
FULL STORY @ RIVASTATION (http://www.rivastation.com/index_e.htm)