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Part 4 of their Programming in 3D Guide - Part 4 of their Programming in 3D Guide
Tue Dec 05, 2000 | 1:42P| PermaLink
"When writing a 3D/2D engine do you need to be able to output to a output device such as a monitor? YES. Should you be able to display the output at different resolutions? YES. There you have it-> even DirectX's Direct3D uses DirectDraw to display output on the screen. The VESA organization set a few ground rules on accessing the Video memory in both a linear and page-type fashion. Why is most of the pages only 64K in size? Years ago when IBM first developed the PC , they used 64K sizes because the 16-bit processors could only access 64K at a given time. Everything was split into 64K and when Hercules released the Hercules, it had 128K of ram - so it was split up in 64K pages. IBM thought it was a good idea to do the same to their EGA display card. The VGA followed and then SVGA because nobody wanted their graphic card to be incompatible with the standards"

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