 |
Inevitable Evolution
|
| Thu Mar 29, 2001 | 1:31A| PermaLink |
|
|
Inevitable EvolutionT showcases the amazing power of the GeForce3, using the nfiniteFX Vertex and Pixel Shaders to achieve some of the most complex real-time character generation seen to date.
The Vertex Shader provides skinning with up to 9 matrices per face, more than double the number previously available in hardware. The Vertex Shader also assists geometry and texture decompression. The Pixel Shader helps bring life to the character by providing multiple layers of per-pixel lighting effects, including: base, dot3, anisotropic and specular layers. The GeForce3 offloads all of these tasks from the CPU, leaving it free to run other tasks such as calculations necessary for the real-time self-shadowing seen in the demo.
|
 |
FULL STORY @
OVERCLOCKERCAFE (http://www.overclockercafe.com/downloads.htm)
|
|
 |