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Visiontek Geforce3
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| Mon Jun 11, 2001 | 6:48A| PermaLink |
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There is no doubt that the Geforce series of video cards has been a huge success for NVIDIA. Over the past couple of years, NVIDIA has emerged as the dominant force in computer video, and a large part of their success was the many updates that the Geforce received on a six month cycle. As one looks back on the advances that NVIDIA has made with their graphics cards with Geforce 1-3, it is readily apparent that they have been the first to implement some very useful features that went on to become industry standards. They have also touted many features that never were fully exploited during the useful lifetime of the card. With the original Geforce, NVIDIA brought DDR memory to the masses and utilized it's increased bandwidth to make 32 bit gaming at high resolution a reality. They also made much ado about the hardware T&L of their GPU, which was never really utilized in popular games of the time. The Geforce2 increased performance of the T&L unit and more importantly used higher clockspeed RAM and core to improve performance further. There were again many new features that were discussed that turned out to be not very important. With the GF3, NVIDIA is again touting many new developments and features that may or may not be worth the money it costs to buy their latest card. One aspect of the Geforce 3 that everyone can immediately utilize, however, is its steller performance with full screen anti-aliasing, or FSAA. This was pointed out by Hard|OCP before cards built with the Geforce3 ever hit the streets, and FSAA performance remains perhaps the most compelling reason to upgrade to NVIDIA's new flagship card.
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FULL STORY @
VOIDYOURWARRANTY (http://www.voidyourwarranty.net/reviews/?r1=visiontekgf3/index.php3)
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