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Kyro 2 Review
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| Mon Jun 25, 2001 | 6:43P| PermaLink |
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The Kyro II follows on in the line of PowerVR cards that do the rendering in a completely different way; to put it simply the Kyro chipset only renders what is visible in a 3D scene. When an object is in front of another it blocks the object behind it, with a traditional render device such as a GeForce, it renders everything in the scene and
then just before the scene is displayed the hidden objects are hidden, the Kyro, only renders what is visible, thereby saving a whole lot of memory bandwidth on hidden objects, the hidden objects are taken out of the equation long befo re a rendering call is given. The picture below shows the differences between the two different rendering platforms.
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FULL STORY @
HEXUS (http://www.hexus.net/review.php?review=204)
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