Tile Based (Deferred) Rendering. The Kyro2 divides the screen into multiple tiles (Hence why it’s called Tile based rendering) of 32x16 pixels. The number of tiles created varies with screen resolution, e.g. 1536 tiles are created at 1024*768, while only 600 tiles are at 640*480. Each of these tiles is then tested by the On-chip Tile-Buffer to determine whether or not the pixels are visible. Should they not be visible then they are disregarded & nothing more need be done with them in the rendering process.
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