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Voodoo 5 5500 review
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| Wed Sep 13, 2000 | 1:24P| PermaLink |
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"The VSA-100 supports FXT1, DXTC & Narrow Channel texture compression in hardware. In OpenGL FXT1 can essentially emulate S3TC. Although it's not a perfect emulation (For example, Soldier of Fortune supports S3TC, but FXT1 currently can't be used), although Quake 3 engine games support it just fine.
Using texture compression has 2 effects - 1 is that it can improve performance, particularly on levels/games with a high amount of textures, the 2nd effect is that it will cause some loss in graphical data. To be fair, the loss isn't readily apparent, certain textures in a game may appear a bit weird & this is a result of it. Still, in Quake 3 the sky doesn't get pixelated, at least not to the extent many GeForce owners have complained about when they have texture compression enabled."
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FULL STORY @
3DSPOTLIGHT. (http://www.3dspotlight.net/reviews/hardware/voodoo5_part2/index.shtml)
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